About This Content Neptune PackRedout - Neptune Pack enhances your Redout experience and adds a multitude of novelties to the original game! Try driving at even higher speeds in a zero gravity environment where you'll have to choose how to avoid obstacles and which path to take. And you'll only have a split second each time!Neptune Pack adds:- The new Neptune Environment, with 5 tracks and a new boss track- The new Buran Team, with 4 Russian-Chinese ships and 14 unlocked liveries (per ship, which means 56 liveries here)- Three new unlocked liveries for each other team (that's 72 new unlocked liveries)- Ten brand new career eventsMultiplayerOnly the host during a multiplayer game will require the DLC to let anyone try it! 6d5b4406ea Title: Redout - Neptune PackGenre: RacingDeveloper:34BigThings srlPublisher:34BigThings srlRelease Date: 12 May, 2017 Redout - Neptune Pack Free Download [Xforce Keygen] A caveat: Haven't unlocked the other tracks. But the first one in Neptune, Mobeus, already feels better than the first Europa track...The new vehicle Buran is hilarious. A mix between Koeniggswerth and Conqurer. Hefty, beefy. Drives like a nimble bathtub w\/ huge rocket boosters. Energy regen kinda stinks, though, but you can't have 'em all. (Looking at you, Sulha, the greased aluminum can rockets...)The soundtrack is ridonkulous. Makes the subwoofers very happy. Woof.. You can race in orbit around Neptune.If the prospect of that doesn't sway you by itself, let me tell you what that means exactly.It looks about as breathtaking as you'd imagine. Taking a jump through space directly towards the planet before hitting the track again and continuing the race is simply a sight to behold.Meanwhile the soundtrack broke a bit away from the mold. Intense strings make you FEEL the vastness of space you are racing through. The movie soundtrack to Interstellar comes to mind.But it doesn't end there. You see, these tracks are in space. There's no gravity on them. You are still stuck to the track with your magnetic vehicle, but if you leave the track you just keep on flying.Now that sounds like a minor detail that any normal track wouldn't take decent advantage of. But the tracks in this DLC are actually taking full advantage of this. The entire track design has been adjusted to this.You see, as there's no gravity, there's nothing pulling you down during "jumps". So it starts off easy with some short segments where the track just stops and you fly freely through space until the track continues. But things escalate more and more until finally you hit a track where one half is almost exclusively nothingness connected by only a few turns that you need to hit. Or a portal that's several kilometers of space walk away from the track.The lack of gravity also means that there are segments where you can miss the track entirely or ignore it to just keep on flying above or below it until you can get back onto it. Now you have to keep in mind, Redout's Ominous Orange Walls of Instant Disintegration are still largely in place to stop people from just cutting through the entire track and to force you to take turns and verticality seriously even in outer space.So, in conclusion, while the new tracks and their jumps are extremely exciting to play, they also remain pretty challenging to pull off correctly. And if you're like me, that is basically the highest endorsement.. To be honest: I really like the main game. Most of the tracks in the main game are at least good but most of the time even very good.And, there is this DLC...The maps are designed for "maximum" air-time which it self is ok BUT the map design for that is just horrible.Seriously: I never played maps in games of this style that are as bad as here. You are still in the last meters of an cornor and JUMP in the opposite direction. Good idea, yeah!And that's not all: there are still sometimes moving and sometimes stationair objects directly in your "flying" path. So, you got to fly to the small end of track and you have to evade the obstacles. Both together is almost impossible which results either in death by collision or death by not beeing able to hit the track.On the positive side: the soundtrack is good.. The Neptune DLC pack is a remarkable, must-have addition to an already sublime racing experience. These tracks push the boundaries of Redout\u2019s track design and physics engine, providing a unique racing experience that still fit comfortably within the game\u2019s scope and mechanics.Plenty of racing games throw in outer space tracks as a sort of aesthetic novelty, but Redout FULLY commits to the idea, giving us tracks that not only are set in space but fully embrace the lack of gravity and gravitas of the surrounding scene. In each of the five included circuits, the tracks are designed to give the player more and more time in literal zero-g spaceflight, concluding with tracks where you actually fly through space, hopping from track section to track section. It\u2019s thrilling stuff, made all the better by the great orchestral additions to the soundtrack and incredible vistas of seeing the huge blue planet of Neptune looming across the horizon. They\u2019ve also added a bunch of new career mode events, which are alone worth the price of admission. In short, BUY THE DLC!. Not a perfect DLC, but well worth a purchase if you're a fan of the base game. I was mostly excited for the new ship at first, which unfortunately doesn't seem that great. Looking past that, the tracks are each unique and fresh. The zero-G gimmick is tough getting used to at first but if you've mastered the previous tracks it adds a new dimension to conquer. Buy it.. Came out of an arm operation last week, decided to do 2 laps on neptune boss and i've been in agony sinceworth it tho, amazing track. Zero Gravity when not touching the track, totally require new skill to get drifing around, oh watch out for asteroids, satellite, and props when you are travelling or you die
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